Colour by state
The objects take a colour for each state of the entity, and their own colours in the other states.
- entity: binary_sensor.front_door type3d: color object_id: Front_door colorcondition: - state: 'on' color: '#ff0000' - state: 'off' color: greenA colour is #rrggbb, a name (red) or r, g, b (255, 0, 0). With an entity_template the state can be made from a number: hot above 25 °C, for example.
The colour of a light
Section titled “The colour of a light”With color.light: yes (since 2.13.4) the objects take the colour of a light entity while it is on, and glow with its brightness: a LED strip, a lamp shade, a lit sign. The entity is the light itself.
- entity: light.kitchen_led_strip type3d: color object_id: Led_strip color: light: yes glow: 1.5| Option | Default | |
|---|---|---|
light |
no |
yes: while the entity is on, the colour it reports (rgb_color, or its colour temperature; white when it reports none). |
glow |
1 |
How much the objects glow, times the brightness of the light. 0: coloured, without glow. |
Off, the objects have their own colours again. A colorcondition whose state is the state of the entity comes first: unavailable in grey, for example. The glow doesn’t light the room: for that, give the lamp a light entity too.
The card can also colour the doors and the rooms by itself: open doors in amber, rooms by temperature, presence or any sensor (see the state_colors and rooms options).