Sky, weather and ground
backgroundColor: sky draws a sky behind the model that follows the elevation of the sun (sun.sun, or sun_entity): dark blue at night, orange at the horizon at sunrise and sunset, light blue by day. With a weather entity, clouds turn it grey. It is drawn behind the canvas, so it costs nothing to the GPU, and it changes nothing else: lights, colours and ground stay the same.
At night the sky gets its stars, which come out when the sun is 3° below the horizon, and the moon, from the sunset, with its phase of the day (lit on the right while it grows, on the other side south of the equator). Clouds hide the stars and dim the moon.
| Option | Default | |
|---|---|---|
stars_show |
yes |
no hides the stars. |
moon_show |
yes |
no hides the moon. |
moon_size |
30 |
The width of the moon, in pixels. |
sky_clouds |
yes |
no: the sky ignores the clouds of the weather entity, and stars and moon always show. |
The sky: yes of the original card is ignored: it changed the lights and the colours of the model.
Weather
Section titled “Weather”weather puts a box in a corner with the weather now and the next forecasts, in the language of the card. A tap opens the entity.
| Option | Default | |
|---|---|---|
weather_position |
bottom-left |
bottom-left, bottom-right, top-left or top-right. |
weather_forecast |
daily |
daily, hourly or twice_daily; if the entity doesn’t have it, the one it has. |
weather_count |
4 |
The forecasts shown; 0 for the weather now only. |
weather_show |
yes |
no hides the box and keeps its settings. |
backgroundColor: skyground: grassweather: weather.homeweather_forecast: hourly
Ground
Section titled “Ground”ground lays a surface under the house: grass for a lawn, or a colour ('#806040'). It is two and a half times as wide as the house and fades into the background at its edge, so that the sky still shows around it. With shadow: yes it takes the shadows of the sun. It isn’t part of the model: taps go through it, and it doesn’t lower the number of shadows the lamps can have. A model with a ground of its own keeps it.
ground_floor_level raises the ground above the bottom of the model, in its units (centimetres for Sweet Home 3D): for a house with a basement, the height of the basement (for example 270), so that the ground is at the floor of the ground floor. When only the levels under the ground are shown, it opens over them, with sides of earth, so that the basement can be seen from above.
