Text
The state of the entity (or one of its attributes) is written on an object: a TV screen, a picture frame, a panel.
- entity: sensor.outside_temperature type3d: text object_id: Living_frame text: span: 60 font: verdana textfgcolor: white textbgcolor: '#000000'| Option | Default | |
|---|---|---|
attribute |
none | An attribute of the entity to write instead of its state. |
span |
100 |
How much of the object the text takes, in %. |
font |
monospace |
The font, for example verdana. |
textfgcolor |
white |
The colour of the text. |
textbgcolor |
transparent | The colour behind the text. |
mapping |
flat |
flat: on the largest face of the object; model: on the mapping (UV) of the model. |
With mapping: flat the text lies flat on the largest face of the object and on the one opposite: readable from both sides and never mirrored, the right way up (on a floor or a table, the top away from the initial view), in the middle of the face with its proportions. The other faces take the background colour. With mapping: model the text follows the mapping of the model, as in the original card, which can write it mirrored, stretched or on no face at all.
Several text entities on one object write their texts one under the other, in the order of the configuration, laid out and coloured as the first of them says.