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Hide and show

  • hide: the objects are hidden while the entity is in state, and shown in the other states.
  • show: the objects are shown while the entity is in state, and hidden in the other states.
- entity: binary_sensor.garage_car
type3d: show
object_id: <car>
show:
state: 'on' # the car is there only while the sensor sees it
- entity: switch.christmas_tree
type3d: hide
object_id: <christmas_tree>
hide:
state: 'off'