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Options of the card

The options at the top level of the card, grouped as in the sections of the editor. The switches take yes or no (true and false too). An option left out has its default, and the editor doesn’t write it. The options of each entity are on the page of its type.

Option Default
type required custom:floor3d-card
name The name in the header of the card.
header yes Show the header.
language auto en, it, de or nb; auto: the language of the user. See Languages.
path required The folder of the model, for example /local/floor3d/.
objfile required The model: .obj or .glb.
mtlfile The materials of an .obj.
objectlist A JSON file whose keys are the names of the objects, for the menus of the editor.
backgroundColor #aaaaaa A colour, transparent, or sky: a sky that follows the sun.
style CSS for the canvas of the card.
stars_show, moon_show yes Stars and moon in the sky at night.
moon_size 30 The width of the moon, in pixels.
sky_clouds yes no: the sky ignores the clouds of the weather.
ground none grass, or a colour: a surface under the house.
ground_floor_level 0 How much higher than the bottom of the model the ground is.
walls none fade or low: the walls in the way. See Walls.
walls_objects wall_* The objects that are walls.
walls_opacity 0.15 How much of a faded wall shows.
walls_height 100 The height of the cut, in cm.

See Sky, weather and ground.

Option Default
camera_position, camera_target, camera_rotate from above a corner The initial view: {x, y, z}. See The camera and views.
lock_camera no Stops the zoom and the rotation.
zoom_areas The views of the Views menu.
hideZoomMenu no Buttons instead of the Views menu.
hideLevelsMenu no Hides the buttons of the levels.
hideMapMenu no Hides the Map menu and its legend.
initialLevel all the levels The level shown when the card opens.
url_parameters zoom: the parameter of the page address that picks a view.
north {x: 0, z: -1} Where north points in the model: it orients the sun.
Option Default
globalLightPower 0.2 The light that follows the camera: a number or a numeric sensor.
light_power 1 Multiplies all the lamps.
exposure 1 The overall exposure.
tone_mapping neutral neutral, agx, aces or linear.
shadow no The lamps and the sun can cast shadows.
extralightmode no Only the lights that are on take a shadow.
sky_power 0 The light of the sky: a number or a numeric sensor.
sky_color #e6eeff The sky light from above.
ground_color #706458 The sky light from below.
sun no The sunlight of the sun entity.
sun_entity sun.sun The sun entity.
sun_power 1 Multiplies the sunlight: a number or a numeric sensor.
sun_shadow yes no: the sun casts no shadow.
sun_roof The indoor floors, under an invisible roof for the sun.

See Light, sun and sky.

Each box has *_position (top-left, top-right, bottom-left or bottom-right) and *_show. See Boxes and Weather.

Option Default
weather A weather entity: the forecast box.
weather_forecast daily daily, hourly or twice_daily.
weather_count 4 The forecasts shown.
weather_position, weather_show bottom-left, yes
status_show no The box of what is on or open.
status_position top-left
energy_power, energy_solar, energy_grid, energy_battery The sensors of the energy box.
energy_plugs the power sensors of the rooms The plugs to rank.
energy_top 3 The plugs shown.
energy_position, energy_show bottom-left, yes
people The people of the house, with an optional room entity.
people_position, people_show top-left, yes
alarm_panel An alarm_control_panel.
alarm_panel_position, alarm_panel_show top-right, yes
chips Any entities, with name and icon.
chips_position, chips_show bottom-right, yes
Option Default
cameras The cameras: entity, position, level, name, icon, popup_on.
cameras_show yes The icons of the cameras on the model.
cameras_button yes The button that hides the icons.
camera_popup_show yes The pictures that pop up.
camera_popup_position bottom-right
camera_popup_duration 20 Seconds the picture stays.

See Cameras of the house.

Option Default
markers Any entities as chips over the model: entity, position or object_id, level, name, icon, state.
markers_show yes The markers.

See Markers.

Option Default
kiosk no yes: no header, menus or buttons.
kiosk_tour none Seconds of each view of the tour: the initial view, then the views.
kiosk_idle 60 Seconds after a touch before the tour goes on, or the camera goes back to the initial view. 0: never.

See Wall tablets.

Option Default
click no A tap runs the action of an object; off, a double click does.
editModeNotifications yes In a dashboard in edit mode, a double click shows the name of an object or the camera.
selectionMode no A button to pick objects and list their names, to build groups.
show_axes no Shows the axes of the scene.
overlay no A panel over the model for action: overlay.
overlay_alignment top-left top-left, top-right, bottom-left or bottom-right.
overlay_width, overlay_height 33, 20 In % of the card.
overlay_bgcolor, overlay_fgcolor transparent, black
overlay_font, overlay_fontsize

See Taps.

Option Default
state_colors no Open doors and windows light up.
open_color #ffb020 Their colour.
alarm_entity An alarm panel: armed, the open doors turn red.
alarm_color #ff3b30 Their colour then.
rooms The rooms, their floors and their sensors.
maps The colours of the maps, and new maps.
room_colors none The map when the card opens.
presence_color #34d399 The colour of presence.
temperature_min, temperature_max 17, 27 Blue and red of the temperature map.
illuminance_min, illuminance_max 5, 1000 Dark blue and yellow of the illuminance map.
alarm_view no The camera goes to the room of an alarm.

See Room colours and maps and Alarms.

Option Default
quality high low: lighter, for a weak tablet; auto: low on a weak device. See Wall tablets.
max_shadows as many as the GPU takes Lamps casting a shadow at once, the sun aside.
max_pixel_ratio 2, 1 with quality low The highest resolution, in pixels per CSS pixel.
log_depth no The logarithmic depth buffer (expensive on phones).
reversed_depth yes The reversed depth buffer, where the browser has it.
draco_decoder_path the one of the card Another folder with the Draco decoder.
Option
entities The entities bound to objects: see Entity types.
object_groups Names for groups of objects: see Objects and groups.
zoom_areas The views: see The camera and views.